The Break
The break is most likely the simplest combat maneuver. In this maneuver
the defender turns until the aircraft is sideways then applies rudder to
make the aircraft quickly turn. If the attacker does not turn with the
defender then the defender has broken away from behind the attacker
and therefor has a greater possibility to gain the advantage in a later
maneuver.
The High Yo-Yo
The High Yo-Yo was invented by a Chinese pilot named Yo-Yo. This
maneuver is used to improve a pilots offensive position and to prevent
the pilot from overshooting. Overshooting is when the attacking aircraft
is chasing the defender from behind and either the attacker is going to
fast and passes the defender or the attacker turns inside of the
defender during a bank. The result in either case is that the attacking
aircraft passes the defender and their roles reverse. Thus the attacker
becomes the defender while the defending plane switches to the
attacker.

The Yo-Yo works by causing the attacker to gain altitude therefor losing
speed and decreasing the closure on the defender. This prevents the
attacker from overshooting it's target. Then the attacker dives
downward while turning with the enemy aircraft. The attacking aircraft
thus gains back the speed it lost from the climb and gains a better
offensive position almost directly behind the enemy aircraft.
The Low Yo-Yo
The Low Yo-Yo accomplishes the
same objective as the High Yo-Yo
except does it by causing the attacker
to dive instead of climb to decrease
the closing speed and prevent an
overshot.

The Rollaway
This maneuver is accomplishes the same basic task as the High
Yo-Yo which is to improve the attackers offensive position and
prevent the attacker from overshooting the defender. The
Rollaway does this by causing the attacking plane to climb
therefor decreasing closing speed much like the High Yo-Yo
except after the climb the attacker dives off to the outside of the
defenders turn and then comes in behind the defender.

The Barrel Roll Attack
This is another maneuver that improves the attacker's offensive
position and prevents the attacker from overshooting. In this
maneuver the defender breaks one direction and so the attacker
rolls the opposite direction from the defender's break then climbs
to reduce closing speed. Finally the attacker completes the roll
so he is level again and turns in behind the defender

The Scissors
This maneuver is used to get the defender behind the attacker by
slowing its speed as fast as possible by flying in a zigzagging flight
path. This slows the plane because it is traveling a longer
distance instead of in a straight line which is the fastest path. The
attacker is also going to be doing this to remain in the offensive
position behind the defender.

The aircraft that executes this maneuver best is going to end up
in the better offensive position.
 The Vertical Scissors
Vertical Scissors is really just like the Scissors maneuver except
it is done while climbing or diving aircraft fighting to gain the
better offensive position. In this maneuver the defender most
likely enters this maneuver because he has a disadvantage in
that the other aircraft has more speed. This maneuver causes
the speed advantage to be canceled due to the pull of gravity
slowing both aircraft.

If the defender executes this maneuver with better timing and
technique the defender will end up behind the attacker therefor
allowing the defender to become the attacker and placing the
aircraft in a good offensive position.
The High G Barrel Roll
This is a maneuver that should be executed by the defender
when the attacker overshoots the defender. This maneuver
takes advantage of this change by placing the defender behind
the attacker. This is accomplished by calling for the defender to
turn into the attacker's break and then do a barrel roll parallel
to his course. At the top of the barrel roll the defender should
be directly behind the attacker.